Flowers for diana walkthrough
WebApr 3, 2024 · Walk up to the flower to feed it flowers. Feed the flowers to him in this order: Blue, Yellow, Purple, Red, Green. Dr. Forehead will return and praise you on your actions. He will give you a A+ Card before … WebMar 17, 2024 · Kindergarten 2 - Flowers For Diana Storyline Guide. admin. 2024-03-17 03:31:44
Flowers for diana walkthrough
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WebJul 31, 2024 · Pick the green flower that is growing nearby. Pay the lab fee and go to afternoon science class. Science Lab. As you’ve managed to collect all 5 flowers, Dr Danner will leave the classroom and return with … WebCain’s not Able Walkthrough. Make sure to bring the A+ Card and company Pin for this mission. Before school. Start off the day by talking to Felix and showing him the pin. He’ll give you something to bring to Ozzy for him to read. Go buy the hand sanitizer from Monty.
WebJul 30, 2024 · #4: Gnome of Garden - Do the mission "Flowers for Diana," grab the blue flower and continue up till lunch. Get into the teachers lounge and replace the yellow … WebThings That Go Boom is a mission in Kindergarten 2 (game). Mission Walkthrough. At the start of the day when you are in your bedroom, you need to select the Monstermon …
WebFlowers for Diana Walkthrough. Before school. Talk to Nugget who’s currently stuck in the crawl space near the main staircase. He’ll ask you to get help. Talk to the principle who … WebSep 9, 2024 · In this guide, we have prepared a complete walkthrough of the story of the new "Strange Life" to make it easier for you to decide on the game choices and their consequences. Chapter 1. Side A. The game begins with a close-up of the girl. Her name is Alex, and she is in the last session with a psychologist.
WebMissions Flowers for Diana (Dr. Danner's Mission) School Yard. Begin this mission by talking to Dr. Danner. To be allowed into his Morning Time class the next day (still Tuesday), the Protagonist must bring him 5 different …
fix a hole knittingWebKindergarten 2: Things That Go Boom Walkthrough. Make sure to bring the A+ Card, Laser Module and Monstermon Toy for this mission. Before School. Start off the day by talking to Carla. Ask if she wants the module. Time to be friends with Jerome. Talk to Cindy, Tell her you thought you two were still together and then say “Ouch” for an apple. fix a hydraulic chairWebOct 3, 2024 · Show the Talisman to Diana, go back with Alia and receive 1 Alia’s Heart; To get the chest key: Estero Park > Left, there is also one page to collect; Talk to Ash (Squallmart) Buy the basic walkway ($10), basic fence ($30) and garden flowers ($20), use them in your house, and call Alia; Buy a book ($60) in SquallMart and study fix a hunchbackWebFlowers for Diana Walkthrough. Before school. Talk to Nugget who’s currently stuck in the crawl space near the main staircase. He’ll ask you to get help. Talk to the principle who will get the lunch lady to distract her for a bit. Talk to Monty, get him to let you past Bob onto the handicap ramp for $3. Grab the blue flower sitting next to ... fix a hot tub leakWebSep 28, 2009 · Collect the 5 flowers. You can refer back to the recipe on the desk at any time. The last flower can only be found at night. Place the 5 flowers into the kettle to trigger a mini-game. In this mini-game match pairs of flowers until only the moon flower remains. Take the moon flower and place it into the kettle. August 3rd. Locate the 10 bananas. fix a hp motherboardWebJan 12, 2024 · Next Post: Kindergarten 2: Flowers for Diana Walkthrough. Related Posts. Fallout 76 Xbox One Cheats Codes. Red Dead Redemption 2 – Steal The Ledger From Bronte’s Desk Walkthrough Walkthrough. Witcher 3 Not Only Eagles Dare Walkthrough (Hidden Treasure) Walkthrough. fix ai file online freeWebCain's Not Able is a mission in Kindergarten 2 (game). (To complete this mission, you will need an A+ from Flowers for Diana and a Prestigious Pin from The Hitman's Potty … fix a house